In this post we are going to focus on agility, specifically making hard turns at speed in tight spaces. AMIS grads will be familiar with the need to be able to take corners hard, change directions without losing speed, and keeping our footing. In Part 1 while the movements did include turns the space to do so was large and the focus was more on absolute speed with large areas to accelerate into.
Here in Part 2 we will be focused on clean cornering, restricting the room to move within, and acceleration in short bursts. The set ups are built to focus on this.
Our first set up.
The small white barrel to the left is Position A, and the end of the row to the right is Position B. The white fault line on the ground represents the limit of the shooters movement (over penetration). The steel target is slightly inboard from Pos B, such that you cannot see it immediately when taking the corner and it does not become visible until you are 3/4 of the way down the line of travel.